I have a workflow that builds a Xamarin project both on iOS and Android and then deploys them to HockeyApp. This workflow completes successfully. The iOS application works as expected. The Android application when downloaded from HockeyApp will not install. “App not installed.” error. I can’t seam to see why. When archiving manually from VS the apk will install perfectly.
Any assistance here would be greatly appreciated.
I’m wondering if Supported architectures setting could have anything to do with this. I have it currently set at armeabi-v7a;arm64-v8a
I suspect this may be it because I recently had to change this in order to get it to build, however I can’t confirm the problem started happening directly after this change (I think there were a few successful builds with working APKs with this setting)
After checking off my current supported architectures and selecting x86_64 and attempt to archive manually the archive is successful, but when attempting to install apk on my phone I get “App not installed”. This leads me to believe, despite my project settings, bitrise is using x86_64 (or some other architecture) when archiving my android project. Not sure how to stop bitrise from overwriting this setting.