Description of the issue
Apple’s Metal API returns 0 Metal-enabled devices.
Please describe the issue here
The project is a MacOS app that uses Apple’s Metal API. The first this the code does is to check compatibility, but it’s not detecting any compatible hardware (GPU) to make use of the Metal API, therefore causes tests to fail (where Metal is involved).
Environment:
Where did the issue happen?
Tested on Bitrise:
Xcode 12.0.x, on macOS 10.15.5 (Catalina)
Xcode 11.6.x, on macOS 10.15.6 (Catalina)
Xcode 11.5.x, on macOS 10.15.3 (Catalina)
Local:
Xcode 11.5 (11E608c), on macOS 10.15.6 (Catalina)
Which build Step causes the issue and which version of the step?
XCode Test
Reproducibility
- Does a “Rebuild” help? (You can trigger a rebuild from the Build’s page, by clicking the “Rebuild” button in the top right corner of a finished build) : NO
-
Does a rebuild without caches help? (You can remove the
Cache:Pull
andCache:Push
steps temporarily to not to use the cache, or you can delete all the caches on theSettings
tab of the app. : NO - Does the issue happen sporadically, or every time? : Every time
- Does upgrading the build Step to the latest version help? : NO
- When did the issue start? : From the very first try
Local reproduction
Can it be reproduced on your own Mac/PC by following our local debug guide? Please follow at least the first section (“Testing with a full clean git clone”) to make sure to test the state of the code what bitrise.io will get when it does a git clone in the clean environment! If possible please note which sections you tried. No