Description of the issue
We’re running Xcode unit test that require Metal. The tests are running on our local machines but on Bitrise, we can’t create a Metal device:
let device = MTLCreateSystemDefaultDevice()
Returns nil
There’s a message from @cskata that says that “Metal graphics API will not work on our build VMs as there is no GPU acceleration”. The Bitrise support told me that Metal was since enabled. If Metal is available on Bitrise, how to create a Metal device from code?
Environment:
Where did the issue happen?
On Bitrise.io: Elite Machine, Xcode 13.3.x (beta) on macOS 12.2 (Monterey)
Which build Step causes the issue and which version of the step?
Steps: run a Xcode Unit Test that creates a Metal device using MTLCreateSystemDefaultDevice
Reproducibility
- Does a “Rebuild” help? No
- Does a rebuild without caches help? No
- Does the issue happen sporadically, or every time? Every time
- Does upgrading the build Step to the latest version help? : No
- When did the issue start? : Since we added tests that are using Metal
Local reproduction
_Can it be reproduced on your own Mac/PC by following our local debug guide? No
Build log
The exact build was shared with support privately