Description of the issue
I am now trying to build Unity Android App with bitrise, referring to the URL below.
However, when build is executed, the following Build log is output and an error occurs.
Environment:
Activate Unity(exit code: 1)
Hybrid(Xamarin,lonic ā¦) on macOS,includes Visual Studio for Mac,Stable Channel
activate-ssh-key@4.0.3
git-clone@4.0.13
Unity-2018.2.18f1
Reproducibility
- Does a āRebuildā help? (You can trigger a rebuild from the Buildās page, by clicking the āRebuildā button in the top right corner of a finished build) : NO
- Does a rebuild without caches help? (You can remove the
Cache:Pull
andCache:Push
steps temporarily to not to use the cache, or you can delete all the caches on theSettings
tab of the app. : YES - Does the issue happen sporadically, or every time? :every time
- Does upgrading the build Step to the latest version help? : YES
- When did the issue start? : 12/7
Local reproduction
Local reproduction: Linux / Android (docker based) stack builds
Build log
āExcerpt
LICENSE SYSTEM [2018129 19:38:15] License activated successfully with user: [REDACTED]
LICENSE SYSTEM [2018129 19:38:15] Next license update check is after 2018-12-11T03:38:14
[Package Manager] Server::Start ā Port 55320 was selected
Launching external process: /Applications/Unity/Unity.app/Contents/Resources/PackageManager/Server/upm-macos
COMMAND LINE ARGUMENTS:
/Applications/Unity/Unity.app/Contents/MacOS/Unity
-quit
-batchmode
-serial
(hidden)
-username
[REDACTED]
-password
(hidden)
-logfile
Assertion failed on expression: ā!projectPath.empty()ā
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/ProjectUtility.cpp Line: 536)
Rebuilding Library because the asset database could not be found!
(Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/Shared/AssetDatabaseInitialization.cpp Line: 108)
Audio: FMOD Profiler initialized on port 54900
FMOD initialized on nosound output
Loading GUID ā Path mappingsā¦0.000186 seconds
Loading Asset Databaseā¦0.000009 seconds
AssetDatabase consistency checksā¦0.000415 seconds
Refreshing native plugins compatible for Editor in 0.03 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
DisplayProgressbar: Unity Package Manager
[Package Manager] Done resolving packages in 0.27s seconds
[Package Manager] Failed to resolve packages: [Packages] directory does not exist. No packages loaded.
A re-import of the project may be required to fix the issue or a manual modification of Packages/manifest.json file.
[Package Manager] Server::Kill ā Server was shutdown