How do I download artefact like apk file or ipa file from one job and use it in another job

Currently the deploy to bitrise, allows to download the apk or ipa generated from a link. This link changes based on job execution. How would I download the apk or ipa and run tests on it from a different build job without having to manually download the apk or ipa?

Hey!

I would recommend to use Bitrise API. Especially this part could be interesting:

http://devcenter.bitrise.io/api/v0.1/#get-appsapp-slugbuildsbuild-slugartifacts

Just wrote a small Go code to be able to download artifact with Bitrise API that you can use for downloading assets from a build.

To use you need to set these envs:

  • AF_ACCESS_TOKEN: Your personal access token from security tab in Account Settings
  • AF_APP_SLUG: the app slug where the build is
  • AF_BUILD_SLUG: the build slug in which your artifact is
  • AF_ARTIFACT_NAME: the name of the artifact
  • AF_DOWNLOAD_DIR: the path to the directory where the asset will be downloaded
package main

import (
	"encoding/json"
	"fmt"
	"io"
	"log"
	"net/http"
	"os"
	"path/filepath"
	"time"
)

const domain = "https://api.bitrise.io"
const apiVersion = "v0.1"

// Client Bitrise API client
type Client struct {
	authToken  string
	httpClient http.Client
}

// Artifacts ...
type Artifacts struct {
	Data []struct {
		ArtifactType        string `json:"artifact_type"`
		IsPublicPageEnabled bool   `json:"is_public_page_enabled"`
		Slug                string `json:"slug"`
		Title               string `json:"title"`
	} `json:"data"`
	Paging struct {
		PageItemLimit  int `json:"page_item_limit"`
		TotalItemCount int `json:"total_item_count"`
	} `json:"paging"`
}

// Artifact ...
type Artifact struct {
	Data struct {
		ArtifactType         string `json:"artifact_type"`
		ExpiringDownloadURL  string `json:"expiring_download_url"`
		IsPublicPageEnabled  bool   `json:"is_public_page_enabled"`
		PublicInstallPageURL string `json:"public_install_page_url"`
		Slug                 string `json:"slug"`
		Title                string `json:"title"`
	} `json:"data"`
}

// New Create new Bitrise API client
func New(authToken string) Client {
	return Client{
		authToken:  authToken,
		httpClient: http.Client{Timeout: 20 * time.Second},
	}
}

func (c Client) get(endpoint string) (*http.Response, error) {
	url := fmt.Sprintf("%s/%s/%s", domain, apiVersion, endpoint)
	req, err := http.NewRequest("GET", url, nil)
	if err != nil {
		return &http.Response{}, err
	}
	req.Header.Add("Authorization", fmt.Sprintf("token %s", c.authToken))

	resp, err := c.httpClient.Do(req)
	return resp, err
}

// GetArtifactsForBuild ...
func (c Client) GetArtifactsForBuild(appSlug, buildSlug string) (art Artifacts, err error) {
	requestPath := fmt.Sprintf("apps/%s/builds/%s/artifacts", appSlug, buildSlug)

	resp, err := c.get(requestPath)
	if err != nil {
		return
	}
	defer responseBodyCloser(resp)

	if resp.StatusCode >= 300 || resp.StatusCode < 200 {
		err = fmt.Errorf("failed to get artifacts with status code (%d) for [build_slug: %s, app_slug: %s]", resp.StatusCode, appSlug, buildSlug)
		return
	}

	err = json.NewDecoder(resp.Body).Decode(&art)
	return
}

// GetArtifactDetails ...
func (c Client) GetArtifactDetails(appSlug, buildSlug, artifactSlug string) (art Artifact, err error) {
	requestPath := fmt.Sprintf("apps/%s/builds/%s/artifacts/%s", appSlug, buildSlug, artifactSlug)

	resp, err := c.get(requestPath)
	if err != nil {
		return
	}
	defer responseBodyCloser(resp)

	if resp.StatusCode >= 300 || resp.StatusCode < 200 {
		err = fmt.Errorf("failed to get artifact details with status code (%d) for [build_slug: %s, app_slug: %s]", resp.StatusCode, appSlug, buildSlug)
		return
	}

	err = json.NewDecoder(resp.Body).Decode(&art)
	return
}

// DownloadArtifact ...
func (c Client) DownloadArtifact(appSlug, buildSlug, artifactSlug string) (io.ReadCloser, error) {
	artifact, err := c.GetArtifactDetails(appSlug, buildSlug, artifactSlug)
	if err != nil {
		return nil, err
	}

	resp, err := http.Get(artifact.Data.ExpiringDownloadURL)
	if err != nil {
		return nil, err
	}

	return resp.Body, nil
}

func responseBodyCloser(resp *http.Response) {
	if err := resp.Body.Close(); err != nil {
		log.Printf(" [!] Failed to close response body: %+v", err)
	}
}

func errNoEnv(env string) error {
	return fmt.Errorf("environment variable (%s) is not set", env)
}

func mainE() error {
	accessTokenKey := "AF_ACCESS_TOKEN"
	accessToken := os.Getenv(accessTokenKey)
	if accessToken == "" {
		return errNoEnv(accessTokenKey)
	}

	appSlugKey := "AF_APP_SLUG"
	appSlug := os.Getenv(appSlugKey)
	if appSlug == "" {
		return errNoEnv(appSlugKey)
	}

	buildSlugKey := "AF_BUILD_SLUG"
	buildSlug := os.Getenv(buildSlugKey)
	if buildSlug == "" {
		return errNoEnv(buildSlugKey)
	}

	artifactNameKey := "AF_ARTIFACT_NAME"
	artifactName := os.Getenv(artifactNameKey)
	if artifactName == "" {
		return errNoEnv(artifactNameKey)
	}

	downloadDirKey := "AF_DOWNLOAD_DIR"
	downloadDir := os.Getenv(downloadDirKey)
	if downloadDir == "" {
		downloadDir = "."
	}

	if err := os.MkdirAll(downloadDir, os.ModePerm); err != nil {
		return err
	}

	c := New(accessToken)
	artifacts, err := c.GetArtifactsForBuild(appSlug, buildSlug)
	if err != nil {
		return err
	}

	artifactSlugMap := map[string]string{}
	for _, artifact := range artifacts.Data {
		artifactSlugMap[artifact.Title] = artifact.Slug
	}

	artifactSlug, exists := artifactSlugMap[artifactName]
	if !exists {
		keys, err := json.MarshalIndent(artifactSlugMap, "", "  ")
		if err != nil {
			return err
		}
		return fmt.Errorf("unable to find artifact with name (%s), available artifacts:\n%s", artifactName, string(keys))
	}

	reader, err := c.DownloadArtifact(appSlug, buildSlug, artifactSlug)
	if err != nil {
		return err
	}

	file, err := os.Create(filepath.Join(downloadDir, artifactName))
	if err != nil {
		return err
	}
	n, err := io.Copy(file, reader)
	if err != nil {
		return err
	}

	fmt.Printf("done, [%d byte] downloaded\n", n)

	return nil
}

func main() {
	if err := mainE(); err != nil {
		fmt.Printf("Error: %+v\n", err)
		os.Exit(1)
	}
}

To use this Go script in your workflow, copy the whole script to a Script stepโ€™s content input, set Execute with / runner binary input to: go run, and set Script file path to $HOME/main.go

Hope this helps

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